#pragma once
#include "../Rasterizer/Vertex.h"
#include "openglprimitive.h"

class COpenGLLine :	public COpenGLPrimitive
{
public:
	COpenGLLine(void);
	virtual ~COpenGLLine(void);

	virtual CVertex& GetVertex(int idx) { return m_vertex[idx]; }

private:
	CVertex m_vertex[2];
};

